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 RULES FOR CASUAL GAMES - Rules for all BoS Official Fun Games

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PostSubject: RULES FOR CASUAL GAMES - Rules for all BoS Official Fun Games   RULES FOR CASUAL GAMES - Rules for all BoS Official Fun Games Icon_minitimeFri Jul 16, 2010 2:37 am

RULES FOR CASUAL GAMES - Rules for all BoS Official Fun Games
BoS


Casual Games for Fun Events


Below is a summary of the games that will be played in the Official Fun Events which will be taking part weekly for each platform. For specific time please go to the Events Calander Thread:

(TBC)

Also check the Official Events forum for updates and posts specific to your favourite Fun session and Co-ordinator.

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Knife Party
An YRUACNT classic

Rules and restrictions bellow:

1. First recon class only.
2. Secondary weapon/ tactical knife only.
3. Flash granades only.
4. NO Riot sheild.
5. NO Shooting.
6. NO throwing knives or any others under equipment.
7. You can only kill using your tactical knife.

Game types: FFA, SnD
Killstreak rewards: Disabled
Perks: Enabled
9 lives each game of FFA.

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Shotgun Party

Secondary weapon shotguns and flash/stun grenades only.

Game types: FFA, SnD.
Killstreak rewards: Disabled
Perks: Enabled

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Throwing Knife Dodge Ball

[TBC]

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Bull-dog
An avm_68 game

Bull-dog is a game (based on rugby and american football practises)

Game Type: TDM
Class: Riot shield, ranger shotguns and tactical insertion.
Perks: Marathon, lightweight and commando.

One player is chosen to be the [BULL] (like with Mike) and start on the top team while all the others set up on the bottom team.

The rest of the players go to one side of the map having all put down their tactical insertions in the middle of the map. The Bulldog starts in the middle and calls out the start.

Once the game starts all the runners have to try and get to the far side of the level without being killed by the Bulldog. They cannot shoot or kill the bulldog but they can use flash/stun/smoke against him plus can use their riot shield for defence.

Once a runner is killed by the bulldog they join the Bulldog in the next round(by changing teams in the options menu), trying to kill the runners. The remaining runners then need to run the length of the level again until there are no runners left. the last runner to be killed then becomes the bulldog for the next game.

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Michael Myers
A PD game

Gametype Objective:
Mike Myers is a game type which one players runs around killing other players using knifes only and the other players task is to be the last survivor so they get a chance to kill the MM. If the Last man standing Vs Mike Myers wins, the become Mike the next round, if Mike wins, the first to die at the hands of Mike becomes Mike.
Mike is denoted in game by the Clantag [Mike] or vatiations there of, as long as

Mike:
Only kill using knifes
Clantag reads [Mike] or variation there of
Maraton & Lightweight highly recommended

Runners:
Not allowed to attack MM
Not allowed to attack each other

Settings:
Game Mode:FFA
Join In Progress: Not Allowed
Radar Always On: Enabled
Perks: Enabled (Except Commando/Commando Pro)
Killstreaks: Disabled
Life: 1
Health: Normal
Time: Unlimited
Points: Unlimited

Primary Weapons:
SMG class recommended

Secondary Weapons: [list][*]Pistol + Tac knife (Use Tac Knife Only)

Equipment:
Only throwing knife (Only used byMike)
Only Smokes Grenades

Objective - Mike:
Mike will give the runners a head start of 30 seconds to hide or whatever they choose to do. This is according to the in-game clock. Once the clock hits 0:30 (or 29:30 depending on count up or down) Mike may proceed to hunt and eliminate ALL of the Runners on the map, and attempt to survive a 1v1 with the last runner.

Objective - Runners:
To be last man standing to have a shot at eliminating Mike.

This can be achieved through running (Duh!) or hiding or by being less accessible than any other the other runners. Leaving the Normal map space is FORBIDDEN and will result in disqualification from this and possibly other events.

Winning Conditions:

If Mike successfully survives the last encounter, the FIRST runner to die becomes Mike next round.

If the last Runner successfully kills Mike, he/she will become Mike next round.

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Assassins
An avm_68 game

Assasins will be a game of Capture the flag where by one player faces off against all the oppositon.

Game Type: Capture the Flag

The Assasin Setup:
Any Weapons, Perks, Equipment, Killstreaks

Secret Security Setup:
Pistols only
Any perk any attachment

Objectives:
One player is the President and changes they're tag to [PRES]. This player is the only one allowed to pick up the flag. They must get the flag back to their base as many times as possible while the assasin must kill the president as many times as possible.
The other players are the body guards and have to try and protect the president + kill the assasin. They can only use loud pistols and knives. 1 point for capturing a flag and one point for the president dying.


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Team Deathmatch – SMG

Like your standard TDM but your first weapon must be a SMG.

Game types: TDM
Killstreak rewards: Enabled
Perks: Enabled

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Quick Scope FFA

Fast paced sniper rifle game, if you don’t know how to quick scope, contact a member of the training team.

Game types: FFA
Killstreak rewards: Disabled
Perks: Enabled

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Capture the Flag – Throwing knives + tact knives

Standard game of CTF, but your restricted to secondary weapon tactical knife and throwing knives, just to make it a little bit more interesting.

Game types: CTF
Killstreak rewards: Enabled
Perks: Enabled

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Anything goes FFA, TDM and SnD

Self explanatory, standard games and anything goes.

Game types: FFA, TDM, SnD
Killstreak rewards: Enabled
Perks: Enabled

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Xplosive Fun

You are restricted to only being to use a secondary weapon. Your secondary weapon must be from the Launcher list i.e. AT4-HS, Thumper, Stinger etc…
You can use all of the special grenades i.e. flash, stun, smoke etc.
But your restricted to this Equipment only:
Frag
Semtex
Claymore
C4


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Vampires
An eSx_shiftZ game

The Vampire must kill and convert the humans until there is only one human left standing!

Game Type: HCTDM
Killstreaks: Disabled
Radar: Disabled
Lives: Unlimited
Score: Unlimited
Time: 10mins


Humans:

Primary:Famas, Fal or M16
Secondary: Any shotgun or any pistol
Equipment: Any
Grenades: Any
Perks: No Marathon, Light Weight or Commando.

After a human has been killed once they must swap teams to the Vampires!

Vampires :

Can only knife and have to use marathon, light weight and commando. Must use Tac-Insertion as equipment

Rules

Vampires have unlimited lives, while humans have 1 once the human dies they swap teams and become a vampire. The vampires do not change team. Whoever is the last human left alive becomes the Vampire at the begining of the net round.
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